In effect, Diablo II needs to be rebuilt from scratch onto a new modern game engine. There can never be a Diablo II: Remastered, because there are no 100% assets to remaster. The only way this can be done is by building new 4K and low-res art assets from scratch. Therefore, any attempt to recreate Diablo II to port to 64-bit is impossible.
The main reason is that Diablo II source code was corrupted and lost - as revealed by the original Blizzard North developers. Shortly after, customer support Kaldraydis responded: Our dev team is investigating the compatibility issue with Diablo 2 and 10.15 Catalina.Įditor: The reason this issue happened is that Apple terminated support for 32-bit software in their Mac OS Catalina.