Dungeon siege graphics mods

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We're doing Ultima V specifically, rather than, say, IV or VI, for three basic reasons:įirst, U5 is old enough that its technology is completely obsolete. One of the developers of Lazarus explains the reason for re-making the game: It was not good timing for a game's posterity, because at this time people were already replacing their Apple IIs and Commodore 64s for Macintoshes and PCs. The original Ultima V was published in 1988 on the Apple II.

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But it was ultimately a generic and repetitive hack and slash game with a threadbare plot.īut today I am extremely glad that I have a copy of it, because it enables me to play Ultima V: Lazarus (which I'll be referring to as just Lazarus), which recently been finished for the Mac.

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The music and the landscapes were well done, as were the goblins with machine guns and flamethrowers - except that there were too many of them. The mule for carrying extra equipment and loot was an inspired invention. I liked the free form class system - where characters would specialize according to the ways they used their abilities.